TZI Literaturverzeichnis

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Displaying 1 - 3 of 3 (Bibliography: WIKINDX Master Bibliography)
Keyword:  game\_engine
K.-I. Friese, M. Herrlich and F.-E. Wolter, "Using Game Engines for Visualization in Scientific Applications" in New Frontiers for Entertainment Computing, ser. IFIP International Federation for Information Processing, P. Ciancarini, R. Nakatsu, M. Rauterberg and M. Roccetti, Eds. Springer Boston, 2008, vol. 279, pp. 11–22. Added by: Digitale Medien  v    Pop. 31.74%
M. Herrlich, "A Tool for Landscape Architecture Based on Computer Game Technology" in 17th International Conference on Artificial Reality and Telexistence, Esbjerg, Jylland, Denmark, Nov. 2007, pp. 264–268. Added by: Digitale Medien  v    Pop. 31.23%
M. Herrlich and A. Kochanski, "The Impact of Felt Distance on Cheating Behaviour in Computer Games" in Exploring the Edges of Gaming, K. Mitgutsch, C. Klimmt and H. Rosenstingl, Eds. Wien: Braumueller, 2010, pp. 225–237. Added by: Digitale Medien  v    Pop. 31.31%
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