WIKINDX

TZI Literaturverzeichnis

WIKINDX Resources

Book Article: ID no. (ISBN etc.):  978-3-7003-1758-6 BibTeX citation key:  Herrlich2010c
M. Herrlich and A. Kochanski, "The Impact of Felt Distance on Cheating Behaviour in Computer Games" in Exploring the Edges of Gaming, K. Mitgutsch, C. Klimmt and H. Rosenstingl, Eds. Wien: Braumueller, 2010, pp. 225–237.
Added by: Digitale Medien 2011-01-18 17:03:06
 B 
Categories: AG-Malaka, Contributions to collections-reviewed, graduate school digital media, IuB
Keywords: cheating, computer\_games, evaluation, game\_engine, quake3, user\_study
Creators: Herrlich, Klimmt, Kochanski, Mitgutsch, Rosenstingl
Publisher: Braumueller (Wien)
Collection: Exploring the Edges of Gaming

Number of views:  735
Popularity index:  31.34%

 
Abstract
{Computer games increasingly influence our culture and everyday life. They permeate traditional media, e.g. the movie and film industry, and affect the way we interact and use digital media, especially in the case of youths and young adults. Therefore player behaviour and phenomena like 'cheating' need to be investigated and addressed by the scientific community. Cheating poses a challenge in this regard because normally cheating means 'breaking the rules' by definition, which may include the rules of a controlled scientific experiment. But then it is also not possible to study cheating in every detail 'in the wild' for the same reason. In this paper we present a first approach towards an experimental design to investigate the influence of (felt) distance between players in a competitive multi-player game on cheating behaviour and present some preliminary results. Furthermore, we show how free software tools can be used to implement the testing environment and we demonstrate the modifications we made to the game employed in the experiment.}
Added by: Digitale Medien

 
wikindx      |     Total Resources:  3135     |     Database queries:  43     |     Script execution:  0.55741 secs