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Book Article: ID no. (ISBN etc.):  978-3-642-33541-9 BibTeX citation key:  Siegel2012
S. Siegel and J. Smeddinck, "Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson’s Disease Patients" in Entertainment Computing - ICEC 2012, ser. Lecture Notes in Computer Science, M. Herrlich, R. Malaka and M. Masuch, Eds. Springer Berlin / Heidelberg, 2012, vol. 7522, pp. 429–432.
Added by: Digitale Medien 2013-01-31 12:45:08
 B 
Categories: AG-Malaka, Contribution to conferences-reviewed, graduate school digital media
Keywords: Computer science
Creators: Herrlich, Malaka, Masuch, Siegel, Smeddinck
Publisher: Springer Berlin / Heidelberg
Collection: Entertainment Computing - {ICEC} 2012

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Abstract
Motion-based video games offer great promise in the support of traditional physiotherapy and are currently explored in a growing number of research projects. With a focus on Parkinson’s disease ({PD)} patients, their therapeutic needs and strong individual differences in capabilities, this work describes an approach to dynamic difficulty adjustments in an exergame tailored for {PD} patients. The automated ongoing adjustment of the required range of motion, the amplitude parameter, is introduced as an important aspect of such adaptations. Results from a first case study suggest that the approach is viable and appreciated by therapists, yet could benefit from increased flexibility.
Added by: Digitale Medien

 
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